This ability is an integral part of the gameplay (as well as the game’s title) and was the highlight for me. For example, Ary can use the power of winter to reveal platforms and reach previously-unreachable places or use the power of spring to foray a passage underwater and reach a submerged temple. By using the D-pad, she can create these magical spheres that allow her to progress and aid her in combat. When it comes to the gameplay, you will get to freely explore varied regions across Valdi, engage in combat with monsters if you so wish and even have the opportunity to engage in (mostly inconsequential) side-quests that NPCs throw at you. There’s also the ability to summon season spheres that Ary gains early on. While darker things are in motion behind the scenes, the game doesn’t lose any opportunity to crack a joke or slide some subtle references when it can in a fitting way. For one, we play as a talkative female protagonist in a more light-hearted setting. It holds an original take of its own on the open-ended action-adventure genre that Zelda has perfected. While the inspiration is apparent, it doesn’t mean that Ary And The Secret of Seasons is a Zelda clone. Dungeons, vast plains, varying scenes with an emphasis on the natural, the occasional monsters that roam these scenes and attack you if you get in their vicinity and a whole lore to discover. When playing it, this is even more accentuated. When looking at Ary And The Secret of Seasons, one can’t help but notice that its inspiration is inspired from the Zelda franchise.
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